- Note: This article does not serves as a guide of statistics of all races and creatures of D&D. See Player's Handbook and Monster Manual for such information.
High Rollers D&D, being a series based on the tabletop RPG Dungeons & Dragons, contains a wide variety of creatures in its universe. In D&D fifth edition, there are 14 creature types: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, humanoids, monstrosities, oozes, plants and undead. Races, such as elf, halfling and human, are commonly humanoids.
For the purpose of this article, races and subraces (including homebrewed races), will be classified into its respective creature type. Mixed races (e.g. half-elf, half-orc, etc.) will be classified into its parent race. Also, creatures critical to the story of High Rollers D&D will also be listed below. Note that the creatures in this article will be classified based on its creature type in fifth edition.
|Dragonborn • Drow • Dwarf • Elf • Gnome • Halfling • Human • Lightborn • Orc • Tiefling|
|Aberrations • Beasts • Celestials • Constructs • Dragons • Elementals • Fey • Fiends • Giants • Humanoids • Monstrosities • Oozes • Plants • Undead|
Dire wolf is a land beast creature. Elora is known to use Wild Shapes and shape-shifts into this beast form.
Horse is a land beast creature. There are three kinds of horses: draft horse, riding horse and warhorse. Draft horse and riding horse are commonly used as a mount, while warhorse and its variant, warhorse armour, are typically used for combats. Horses appeared in Session 6.
Raven is a winged beast creature. A swarm of ravens appeared in Session 3.
Animated objects are construct creatures crafted with potent magic to follow the commands of their creators. There are three kinds of animated objects: animated armour, flying sword and rug of smothering. Two animated armours appeared in Session 6 that killed Jiǔtóu while protecting the treasures in a vault underneath the ruined manor near Tallfield.
Granamyr is the only known pseudodragon of the series.
Dryad is a feminine fey creature that was once a tree. It is given life after a powerful fey binds a fey spirit to a tree. A dryad appeared in Sessions 1 and 2.
A list of notable dryads include Gulthia.
Ogre is a giant creature known to be lazy, though physically strong. Crossbreeds are known as half-ogre (if procreated with a bugbear, a hobgoblin or a human) or ogrillon (if procreated with an orc). A half-ogre appeared in Session 5.
Drow is a humanoid creature (also a playable race) related to the elven kind. Also called dark elf, the drow were banished from the Surface in ancient times for worshipping Lolth. Now the drow have established numerous city-states throughout the Underdark, as well as becoming the region's primary race. Drow are perceived by the surface-dwelling people to be evil. Likewise, the drow grow up believing that such people are inferior and worthless except as slaves.
In Mark Hulmes Multiverse, the drow matriarchal society is divided into noble houses, each ruled by a matron who seeks to raise the status of her house above all others. There are three known drow houses so far: House of Aleath, House of Kalex and House of Kel. Also, males are subservient to females.
Apart from a typical drow, there are also drow elite warrior, drow mage and drow priestess of Lolth.
Elf is a humanoid creature (also a playable race) that lives in places of ethereal beauty. Though similar in appearance, a typical elf is slightly shorter and more slender than the average human. Elves are also known for their pointy ears. They can also live well over 700 human years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. There are three main elven subraces: high elf, wood elf and dark elf (also known as drow). A crossbreed is known as a half-elf.
In Mark Hulmes Multiverse, the Feywild-associated Council of Elves, consisting of high elves, maintain the order and security of its elven kind. Those who choose not to associate themselves with the Council tend to establish tribes on the Surface. Elven spires also exists on the Surface, though these are largely run by the Council to establish relationship with the Surface people and are capable in transiting to the Feywild, such as the evacuation from the Surface following the Lightfall. On the other hand, dark elves establish civilisations throughout the Underdark (see Drow for more information).
The elven culture of those in the Feywild and on the Surface revolves around loving nature and magic, music and the arts, and the good things of the world. They also generally worship Corellon Larethian, a deity who is the leader of the elven pantheon as he is the creator and preserver of the elven kind.
A list of notable gnomes include Loben.
A list of notable halflings include Finny.
Lightborns have a unique ability where, as part of the trait "Hope Never Dies", he or she can revive with extremely low health (1 HP). When the ability is used, the lightborn's hair glows brightly, which casts a bright light that brings a gentle aura to its immediate surroundings. This can also happen during times of strong emotions. This can happen once per long rest and only if the lightborn is knocked unconscious.
The lightborns geographical distribution, history and culture within Mark Hulmes Multiverse are not yet known. In Session 23, deity Avandra informs Cam through a dream that some of the lightborns are taken away, which no longer allows her to track them down. Cassandra is also aware of the situation.
Orc is a humanoid creature (also a playable race) known to be savage raiders and pillagers. Orcs worship Gruumsh, a deity who creates orcs in his image to be his servants in the world. However, the orcs were cheated out of a home by the other gods, so Gruumsh laid waste to the home on the other races such as dwarves, elves and humans. His orcs take up the role and an endless war against other races still happens to this day. Orcs often congregate in tribes and seldom settle permanently at one place, often converting ruins and defeated foes' villages into fortified camps or strongholds.
The Darkscar Clan is the only known orc tribe in Mark Hulmes Multiverse. They are currently settled in the Longwood Forest, a land that belongs to the elven Spire of Eternal Autumn. The Siege of the Autumn Spire took place in Sessions 6 and 8 when Raxxus, the clan's leader, got corrupted by an archfey known as the green hunter. Both are eventually defeated. The clan's new leader, Falk, forges a peace agreement with Shalana, duchess of the Autumn Spire, which allow both the elven spire and the orc clan to co-exist peacefully in Longwood.
Apart from typical orc, there are also orc war chief, orc Blade of Ilneval, orc Claw of Luthic, orc Eye of Gruumsh, orc Hand of Yurtrus, orc Nutured One of Yurtrus, orc Red Fang of Shargass and orog. Crossbreeds are known as half-orc (if procreated with humanoids such as elves and humans) or ogrillon (if procreated with an ogre).
A list of notable tieflings include Jiǔtóu.
Death Dog is a monstrosity creature. It is a two-headed hound and its saliva is known to contain a virus that could slowly rot the victim's flesh. A death dog appeared in Session 5.
Smiles is the only known death dog of the series.
Blight is a plant creature made alive by the blood of Gulthias, a vampire. It can come in three forms: needle blight, twig blight and vine blight. They appeared in Sessions 1 and 2.
ShamblerEditThe Shambler is an undead creature homebrewed by Mark Hulmes. It is similar to the shambling mound, but instead of being a plant-type creature, the Shambler is a pile of corpses magically linked together by a magical heart in its core. It is created by an unnamed female necromancer, who piles a bunch of bodies together and fuses it with necromancy magic to form a huge brute-like creature.
The adventurers encounter the Shambler in the cathedral inside the demi-Shadowfell. Initially a pile of corpses, it activates and forms into the Shambler when Cam draws out his dagger Nimbus in an attempt to destroy the gemstone trapping Zachary's soul.
The idea and design of the Shambler is inspired by a monster of a similar kind from the anime Kabaneri of the Iron Fortress that Mark watches. He drafted the idea for the Shambler on the Q&A livestream on June 18, 2016. At the time he hinted it would be something the players may encounter at some point.
Will-o'-wisp is an undead creature that looks like a ball of light. The creature is known to haunt the place it is bound to by dark fate or dark magic. A will-o'-wisp appeared in Session 3.
- ↑ 1.0 1.1 "The Lightborn - New Race", published by Mark Hulmes, 11 May 2016, on Dungeon Master Guild
- ↑ Q&A (with special guest, Matthew Mercer!) - HighRollers D&D at 02:38:18
- ↑ Q&A (with special guest, Matthew Mercer!) - HighRollers D&D at 02:43:30
- ↑ Undead Whispers - HighRollers D&D: Episode 18 at 02:10:53
- ↑ Q&A (with special guest, Matthew Mercer!) - HighRollers D&D at 02:36:04