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Reynard Ferehorn is Tom Hazell's character in High Rollers D&D. He is a human ranger.

Tom roleplays Reynard in Session 41. He and the adventurers (minus Trellimar) are tasked by the Government of the Dawn Republic to investigate Velderbann as it is suspected to be under attack by the Broken Sky.

Originally, Tom was a temporary replacement, as Matt Toffolo was temporarily leaving the campaign. However, he is now a permanent member, as Matt has decided to leave the story for good.


StatsEdit

Race Class & Level Alignment
Human Ranger, Level 15
Hunter
-
Background Patron Armour Class Hitpoints
Unknown None
Occasionally shown interest in Bahamut's teachings.
16 116
Ability Scores
STR DEX CON INT WIS CHA
14 18 14 11 14 18
For spells, features, traits, equipment and proficiencies, click here.

Note: The Stats are correct as of Episode 79.

AppearanceEdit

Reynard is a muscular adult human with tan skin and reddish-brown hair. He is quite tall, reaching 6' 2" (188cm) and is very adamant he is taller than Cam Buckland.

His clothing has a yellow-and-black color scheme, which is the scheme in his family's guild.[1] His clothes have a minor magical enchantment on them, which makes the buttons glow when he says the command word, "Oñ." [2] These enchanted clothes were given to him by Jiǔtóu after his original clothes were burned up in lava.[3]

PersonalityEdit

Reynard is known to be a show off, and show boat about his past "adventures" and his marksmanship as a hunter. In reality, Reynard has not gone on any adventures, and the stories he tells people were either made up or taken from his uncle, Felix.[1]

Despite being scared and inexperienced, Reynard does try his best to help the adventurers, and does have good intentions. He has spent most of his life aspiring to be like his uncle, but as he grows into his own person with the adventurers, he abandons that dream; even sacrificing the idea of it in a ritual to bring back the dead.[4]

HistoryEdit

No specifics have been revealed of Reynards' childhood as of yet. He grew up in a privileged, sheltered home with his family and their guild. Despite taunting from the rest of their family, he and his brother Felton bonded over their shared desire of traveling like their uncle.

RelationshipsEdit

His Family Edit

Reynard has three younger brothers - Arthur, Baltir, and Felton, and both of his parents, Fredrick and Rose. He is shown to have a mostly unstable relationship with Fredrick, Arthur, and Baltir. They believe that the stories his uncle told him are fake, and refuse to believe Reynard when he tells them he has actually adventured. They do not even believe in the Broken Sky and the trouble that Talis'Val is in. Fredrick is also shown to be demanding and harsh towards Reynard. He believes that Reynard's dreams of being an adventurer are dumb, and wants him to inherit the guild.[1] It's later revealed that his father is not as harsh as he originally seems, however, and wants to protect Reynard.

Felton, however, he is shown to have a good beep relationship with. They would read stories about their uncle together. Reynard is also shown to try and help Felton work through his stutter.[1] Most of Reynard's why relationship with Felix is unknown at the time, but it is known that Reynard admires him very much, and Felix has sent him letters about his journey.

Reynard's relationship with Rose is unknown at the time. She appears to be sick in some way, which makes Reynard and the others in the family guild treat her gently and with kindness.

Cam BucklandEdit

Reynard and Cam spend most of their days competing, neither one ever gaining any ground on the other. This is a constant annoyance for the other members of the party. 

Abilities and PowersEdit

Note: This section only lists prominent spells, features, traits, equipment, and proficiencies. See Player's Handbook for more information on the character's race and class.
Reynard carries with him Wilhelm, a crossbow that can shoot 5 crossbow bolts before reload that does thunder damage at the beginning of each round.

AksulEdit

Main article: High Rollers D&D/Homebrew#Aksul

Reynard wields a magic scimitar called named Aksul[spelling?] which, when called by its name, animates and attacks upon commanded.

TriviaEdit

  • Reynard is scared of the dark.[5]
  • After hearing his father call him "Reynie," his companions and even other NPCs have started referring to him as that.
  • He carries with him the family axe of the half-orc Grunka. After she gave this to him, he gave her his cloak, allegedly to keep her warm on her travels.

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 WHERE'S MY REYNIE?! - High Rollers D&D: Episode 62 - 22nd October 2017
  2. High Rollers D&D: Episode 58 - 24th September 2017 at 1:11:04
  3. CROWNREND'S RETURN! - HighRollers D&D: Episode 57 (3rd September 2017) (timestamp needed)
  4. High Rollers D&D: Episode: 72 - Echoes of Greybell - 11th February 2018
  5. There are several times where Reynard begins panicking in the dark, but the first occurs in Jiutou: Angel of Death - HighRollers D&D: Episode 42 (26th March 2017) at 19:04