Towns is a town building simulation strategy game. The game has both strategic and RPG features, allowing players to craft weapons, gather materials and build a settlement to survive in a hostile environment. The game was released as a beta build in November 2012 and is available for purchase on the official site, as well as on Desura, GamersGate and Steam.

In YogiverseEdit

Sips played this game in March and June 2012, with large success.

Season 1 Plot SummaryEdit

Sips' first grand town was SipsvilleTennessee. Sipsville ended up as a glorious town/village, however, it wasn't easy to get it to said state. The citizens of Sipsville had to endure four famines, a great siege and numerous ghosts. All of the original townsfolk died before the end of season one, except Demetrius, the last sheriff. To prevent another siege, Sips ordered the building of a moat and a wall, surrounding the town. Sips then left town to go north, he told the townsfolk that he was just going to expand the Sips empire, but he was really travelling north to combat something very sinister.


For a full description of citizens, see Towns/Citizens.

Other CharactersEdit

Fernando the BullEdit

Fernando the Bull first appeared in the very last episode of season one, where Sips explained that he, Socrates and Copernicus were going to travel north on Fernando, leaving the leaders of Sipsville to continue building the settlement. Fernando never actually made it to the site of Fort Fantastic, he injured his leg just before they made it to the northern snowy-lands so Sips left him in a field for him to recover and return to Sipsville.


Copernicus is a loving, caring and funny bird who flew around by the entrance to the Iron Mine. He would tell jokes to anyone who went up to the mine and they would always leave smiling. For instance, William once went up to the mine with a sad look on his face, but on the way back he had a big grin on his face and he was chuckling to himself. Sips took Copernicus with him (along with Socrates) when he rode Fernando the Bull to the northern lands in search of a new place to start a town, leaving Demetrius, the Matildas and Simon in charge.

In Season Two, Sips couldn't tell which bird was Copernicus to begin with, so he surveyed each bird to see if they were making people laugh, sure enough, he discovered a bird "gently pooping" on Terrowin, causing him to laugh, so Sips instantly knew that it was Copernicus.


Socrates is a chicken. He first acted as Geordi's guide-chicken before Fendrel took over as his minder. Sips took Socrates with him when he travelled to the northern lands, along with Fernando the Bull and Copernicus.

Episode GuideEdit

Sips — Towns
Video Name Table yt
Towns - Part 1 - The Founding of Sipsville Watch
Towns - Part 2 - Bustin Out the Bread Watch
Towns - Part 3 - The Great Famine of 3535 Watch
Towns - Part 4 - The Haunting of Sipsville Watch
Towns - Part 5 - The Great Depression of Sipsville Watch
Towns - Part 6 - Sipsville`s Big Intake Watch
Towns - Part 7 - The Sheriff of Sipsville Watch
Towns - Part 8 - The Sipsville Militia Watch
Towns - Part 9 - Citizens on Patrol Watch
Towns - Part 10 - The Double-Dip Famine Watch
Towns - Part 11 - A Room For Sadon Watch
Towns - Part 12 - A Guide Badger for Geordi Watch
Towns - Part 13 - The Fall of Sadon Watch
Towns - Part 14 - Preserving Sadon Watch
Towns - Part 15 - Pig Pens For Everybody Watch
Towns - Part 16 - Packing on The Pounds With Juliana Watch
Towns - Part 17 - Famine Proofing Sipsville Watch
Towns - Part 18 - Tooling Up Sipsville Watch
Towns - Part 19 - The Sipsville Away Team Watch
Towns - Part 20 - The Bread Capital of the World Watch
Towns - Part 21 - A Lavish Residence for Juliana Watch
Towns - Part 22 - The Great Siege of Sipsville Watch
Towns - Part 23 - Laying Down the Law Watch
Towns - Part 24 - The Great Wall of Sipsville Watch
Towns - Part 25 - Everybody`s Working for the Weekend Watch
Towns - Part 26 - Leaving Sipsville Watch
Towns - Fort Fantastic - Trailer Watch
Fort Fantastic - Part 1 - Welcome to the North Watch
Fort Fantastic - Part 2 - Minor Setbacks Watch
Fort Fantastic - Part 3 - Walter, The First Pimp Watch
Fort Fantastic - Part 4 - Badger Burger City Watch
Fort Fantastic - Part 5 - The Epicenter of Wall Making Watch
Fort Fantastic - Part 6 - Yelling at Food Watch
Fort Fantastic - Part 7 - Streamlining Progress Watch
Fort Fantastic - Part 8 - Carpentry Blues Watch
Fort Fantastic - Part 9 - Progress! Watch
Fort Fantastic - Part 10 - Decorating the West Side Watch